Quick Retcon Section
The GM, Glorious Monir, misspoke last time. The quest giver’s child was actually the 7th child who went missing, not the 9th.
Huprick Tidina, Gnome farther to Camez
Camez Tidina, human 18 year old
Eckle Tidina, a blacksmith
Juutar, the innkeeper
Thogo, the mayor(?)
Vodge, the gnome “guard”
Adua, human alchemist “apprentice”
Clapra, a beautiful Human Woman who moved in 8 months ago. Oh wait, she’s a hag.
Mado, Pomi’s adult son who lives with her.
Locations of Interest
Queen’s Sword Blacksmith
Weary Hawk Lodge/Inn
What Our Mission Is For the Next Campaign
We must kill Clapra, the hag who has been taking the children and eating the infants! Also, moral dilemma! The children who have yet to do evil are also clearly hags. How will the party handle this?
Also Ji’Chira needs to be back in the gnome capital in 4 days! Can the party finish the mission in time?
Gained 500 gold!
Spend 220 on a dubious potion of growth and a dubious potion of firebreathing.
The Short Notes
We traveled for two days to the village. No incidents on either night.
We arrived to the village on the second night. The village was in a minor uproar, people were outside making a commotion and forming a mob with torches and pitchforks.
Vin suggests that the quest giver should lead us as a sign that we were with her and mean no harm to the village.
We learn that a day after Newa (quest giver) left, another child went missing.
Earlier today, a human child named Camez who recently turned 18 was snatched up while working at the farm. His adoptive father, a gnome by the name of Huprick, left the village looking for his boy.
We ask the villagers more details on the missing children, and gathered that all the children beside Camez were indeed gnomes (this is a gnome village), and were of various ages. Some were snatched from their cribs.
Ji’Chira asks if Pomi, the one night right in the head, was in the crowd, to which the crowd notice she was missing. She was last seen at her garden.
The villagers mention that about 8 months ago, Huprick found a cave in the forest, which he blocked the entrance of with stones.
Thogo, the mayor(?) of the village and the leader of the conversation, finally introduces himself.
We ask for Thogo to lead us to the farm, and for the mob to settle down.
When we arrive to the farm, we notice that someone is there. We ask Thogo if he knows the mysterious person, and he states that it is Pomi. She is currently crouched in the field where Camez was working.
There is a tentacle on the ground with drag marks leading to the forest. The tentacle was a little longer than 4 feet, has talons at the end, and the other end is covered in blue blood. The tentacle is not wet, but kind of slimey and a little squishy, like firmed tofu.
Vin picks up Pomi and burns the tentacle.
Ji’Chira tries to communicate with Pomi who is flailing about in Vin’s arms. Ji’Chira asks if she knows anything about the tentacle, and all she does is look towards the forest.
Astor tries to climb on Vin for reasons unknown, but Vin simply removes him.
Ji’Chira suggests to Thogo that they will establish a “flare system” for letting the villagers know how it is going in the forest. It was pointless.
Vin suggests putting all the children in one room under constant surveillance while Ji’Chira mentions the beast might be able to go invisible, which is how its been sneaking into town. Astor mentions he has a magical lamp that he bought from the auction that can see invisible things, which Vin and Ishroh both questioned.
Astor masks up and begins tracking the tracks.
Vin hands Ishroh a torch, as Vin needs both hands to use his might greatsword, but he needs light to see in the forest.
We get to the edge of the forest and we see the drag marks continue. Chira tells Vin and Ishroh to pay attention to all surroundings and up into the trees.
Both blue and red blood are now on the tracks.
Vin points out that there was no blood in between the farm and here.
Seeing the massive blood, Ji’Chira now questions the party what exactly everyone provides in combat and basically learns not a single person is cable of magic. But its ok, as the adventure went on, Ji’Chira discovers everyone has magical healing powers so some of his worries, most of his worries, would be relieved.
The party carries on for a little while until a tentacle attacked Ji’Chira! Ji’Chira tried to dodge, and shouts to the team to look out behind them!
The team won. Take that monster.
During combat, the team discovered that the beast is a gross floating brain-like creature with a bird-like beak and 8 tentacles with retractable talons. So, exactly like a female Goliath. Also Ishroh was picked up and almost taken away, but he was saved.
Vin examines the body, and using the torch, lights it on fire while the team heals their wounds from the battle.
We note that it had identical tentacles to the one found at the farm, but it wasn’t missing any tip, confirming the parties suspicions that there were more than one.
The group questions if the blood from earlier was a lethal amount for a gnome, and determined that it was, but not quite for a human. We examine the blood, determined dry enough to not be fresh, so it most likely belong to Camez. The party also concluded that it easily picked up Ihsroh, so the human child must have been heavier as the beast had to drag the human.
Chira stealths ahead and discovers a human size short sword and brings it back to the group. He continues forward, and about half an hour ahead, he found the cave entrance. It looked small, but the stones that we were told Huprick placed to seal it off have been put off to the side in a nice pyramid-like pile. In front of the cave entrance, the party noted gnome tracks.
We conclude that the kid was stabbed and paralyzed by the beast at the forest, but regained consciousness closer to the forest, explaining the increase in blood.
Exploring the cave, Ji’Chira takes the magical lantern and takes the lead. Chira notes that a rock is “off.” its been left upturned.
Oh right Ishroh is a bird man and thus he is potentially claustrophobic, but he handled himself well inside the cave. Good job Bird Man.Chira and Vin look for traps. They don’t see any immediate traps, but do note that there is fresh blood trail.
Vin appraches the upturned rock and notices that it fits into a depression on the ground. Farther ahead, there are thin, cutout indention on both sides of the cave.
Chira brings the light closer to the blood, seeing a gnome body at the end of the hallway-esque cave. He also see that the indentions on the wall go about 30 feet and that the hallway is 75 feet long.
The indentions, the rock, the depression in the ground. It’s a big blade trap. The trap activates when the depression is coming back up after being pushed down. The small rock was what allowed the trap to go off.
Vin suggests jamming the trap, but puts the rock in his pocket.
Astor crawls along the floor to avoid the deactivated trap. The rest of the group simply walks.
The gnome is still alive, but unconscious. The party stabilizes him and then Vin puts him in his pack. No one batted an eye. It’s the natural thing to do. See a helpless gnome? Toss him into your pack. Not leave him be until we leave the cave. Not trying to wake him. You toss him into a bag. But Vin is a goliath. No one wants to fight that.
The hallway turns left. While Astor scouts ahead, Vin examines the stone and notes that it was carved to look natural, but it is not.
The hallway leads to a big room. inside that room, Astor notes there is a human size boedy against the wall, a smaller body off to the side, some bones, and a pile of “meat” in the center of the room being sliced by another one of these monsters. There is also a slightly bigger monster in the corner of the room.
The big one starts moving towards the human body. Astor attacked it with an eldritch blast and missed. He then runs in to get the monsters attention.
During combat, Vin backpack got hit, and the gnome fell out. It was a frightful moment. But the gnome is alright.
Vin and Astor check on the bodies. the human is alive, but parts of his skin are flayed off and there are a bunch of puncture wounds. The gnomish boy in the corner is really flayed up, but still alive. There are about two bodies worth of skeletons here and the body in the middle of the room is clearly dead.
The party notices that there is a table in the room with candles and papers. Ji’Chira checks the paper, note its arcane scrawl that he can not read. Chira notes that there is a magical circle on the floor. Chira can’t immediately identify the circle, but he knows it is some kind of summoning circle.
Chira sketches the circle onto a piece of paper while Vin stomps it out. Chira puts the papers in his bag, but notices that a piece of the monster’s skin falls out of the papers.
The party rests while inside the cave cause lol yolo why not k bai.
We leaven and make our way back to town.
We take the kids to the inn while Ishroh begins healing them up while the party tells Thogo everything that went down.
The party, noting that there weren’t any infant bodies in the cave, asks how many infants have gone missing. Thogo replies 4, which lines up with the number of unaccounted for children.
Vin wants to split up. Astor and Chira will examine the papers and talk around the town while Vin and Ishroh will go back and explore the cave.
Thogo gives the party 2000 gold! Thats like, 500 each!
Vin really wants armor, and goes seek Eckle Tidina who works at the blacksmith shop Queen’s Sword. He is the brother of Camez, son of Huprick.
The party then gathers a lot of names about individuals in town.
Juutar is the owner of the Weary Hawk, the inn.
Vodge is a gnome guard. Sorry. Gnome “Guard”. Double sorry, “Gnome guard”.
There is apparently an alchemist apprentice in this town, even though there is no proper alchemist. The apprentice has been here for a year. She is a young human named Adua.
Vin decides that he should take Vodge with them to the cave. He asks Vodge about his guard duties and how he trains. Vin is not impressed.
Chira and Astor deduced that the spell requires the flesh of what is wanted to be summoned and it works by attracting the beasts.
Vin and Ishroh explore the cave and notice that the circle is gone, the candle is gone, the flesh is gone, and the bodies are missing. Vodge then tells Vin and Ishroh about this woman named Clapra who lives just outside town. She’s a beautiful human who moved in 8 months ago. They also discover tracks that are new leading just slightly off from town.
Vin kicks over the rock pile outside and discovers tools used in building traps. He then teaches Vodge some combat techniques before the team heads back to the village.
Astor and Chira visit Auda the alchemist. She told the town she was an alchemist apprentice because she was too young to be taken serious. She claims she is good, but her potions have failure rate. Chira buys a dubious potion of firebreathing and a dubious potion of growth for 220.
Astor and Chira then visit Pomi’s residence. The person to answer the door was her son, Mado. Chira begins questioning Mado about Pomi and discover that she went crazy about 7 to 8 months ago. She hasn’t always been crazy, but she has always been a snoop and liked to wonder around town.
Astor and Chira then look for Pomi, and find her rummaging through some gardens. Ji’Chira casts detect magic and discover some magical traces about her.
Astor goes and waits for the others at the inn while Chira stays with Pomi.
The team arrives, meet up, and exchange information. We go find Clapra!
Along the main road to Clapra’s home (the Clap Shack), Ishroh notes there are just two posts lined up. Chira casts detect magic, and of course they’re some kind of magical trigger. The party walks around it. Later, we find EVEN MORE!!!!
Ji’Chira wonders if the magical lantern that reveals invisibility can also reveal the magical trigger the posts create, and through some glorious miracle intervention, or GM intervention for short, it does! We get to the house safe and sound.
Ji’Chira notes a hideous face in the window that was of bluish/purple color. She didn’t seem to see the people outside, but she heard us approaching and vanished from the window.
We call out Clapra, who opens the door. She is indeed beautiful…for now. She’s also pregnant. And also has a child. And also may or may not have another one or two inside the building. We are quite sure. Vin’s smelling isn’t what its used to be. Also Vin determines they were hags. And wait what, the monsters are Grells?