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Quick Retcon Section
Well, we changed the plan a smidge? Also Astor and Glim had a conversation with some alchemist that actually didn’t happen.
Bilcorn Locus – Old acquaintance of Glim that Glim fantasized about.
Selza Trina – Old acquaintance of Glim
Orros Gamop – Old acquaintance of Glim
Captain Drake – Lady knight in charge of the mission. And no, you can not call her on her cell phone.
Rowan Da Gray – a guard
Bryce Casbo – Right Hand Man To Captain Drake
Thomas Torbj – The Other Right Hand Man to Captain Drake. Has a daughter known as Brig, who may or may not have cancer. Different guards will tell you different things about Brig’s health conditions. The guards with the fancy dancy high end metals will tell you that she’s fine, but the guard named Gengoo with the bronze medal will tell you Brig has full blown super cancer.
Locations of Interest
Alarak Tap House – After serving as the highlord of the “Tal’darim” and allying himself with the “Daelaam” against the dark forces of Amon, Alarak has settled down in the city of Tentra to offer the best brews seen throughout all of Protoss Space. Drink the finest drinks on this side of the Koprulu Sector, rich with terrazine gas and the blood of the Tal’darim enemy. Only at Alarak’s Tap House.
Grim Patron: “…Wait, your drinks are made with the blood of your enemies?”
Alarak: “Yes, but that is irrelevant. What is relevant is the great low prices for such great low tastes!”
What Our Mission Is For the Next Campaign
The Boys will go out and do Oceans 4.
The session – The players’ souls and brain power.
The Short Notes
Thirteen and Edgar, before heading out for their part of the plan, gave Astor 1,108 gold to cover the knock scrolls and the cost to pay Glim’s assistants and ingredients. Glim, meanwhile, starts prepping his poison.
Thirteen and Edgar head on out.
Glim thinks about the people he used to know in the alchemy guild or whatever his strange life used to be. He knows that his colleagues, Bilcorn Locus, Selza Trina, and Orros Gamop, would all be willing to work under the table. Glim then fantasizes about Astor traveling to Bilcorn’s residence to seek his assistance. Upon arriving, Bilcorn lets Astor in and tells him the rate at which he will work, which happens to be 3 gold per shift. When told about the shady aspect of the deal, Bilcorn wanted more money, so Astor was all like, “Fuck you. I want haggle. It’s 3 gold per hour or nothing!” But you see, the joke is, the original price was 3 gold per shift. A shift is every 4 hours, so Astor actually QUADRUPLED the payment. Upon learning his mistake, Astor quickly corrected himself by offering 9 gold per shift. And then they fucked. Hardcore, super graphic Gnome on halfling gay-ass, butt fucking sex.
Glim then snaps out of fantasizing about Astor and Bilcorn’s wild sexcapades and realized that this poison will need a lot more then 3 helpers and decides to not include his colleagues. Almost as if he remembered he left the Alchemist Guild for a reason. That reason was everyone else were complete dickweeds. Or probably cause Glim blew something up or was doing illegal drug trades with minors. I would actually write down the real reason he is no longer a part of the guild, but you know, that would actually require Glim’s character and backstory to actually be put on the wiki, but apparently SOME DIVINE ASSHOLE IS TOO FUCKING LAZY!
Thirteen and Edgar had a nice safe trip, except they ended up hearing some assholes having an argument. A very large argument. Rude names were being called too. Also some basic math that even a kindergartner could do, but somehow they weren’t capable of doing such things. Turns out, it was an ettin with two heads. So Thirteen and Edgar did the one thing they knew how to do; fuck up this ettin by slashing swords in kneecaps and shoving blades up the poopchute.
They continued with their travel.
…How does dilution work? Like, if the team would put the poison in the food, how exactly does that work? Many questions were asked, but no answers were given. Home team finally decides to do all the math at this point, but it’s ok as Thirteen and Edgar preemptively gave Astor the needed gold determined by this math before heading out, CAUSE HA! Fuck you time! Also, maybe, just maybe, math should now be done in-between sessions as this session came to a complete and total stop for 2 and a half hours.
The assassin guild is 6 gold per shift, and will work two shift a day. They will do additional shifts, but will charge 8 gold per addition shift. Assuming we don’t charge overtime, and the base cost of materials for 20 poisons, it will be a grand total of 3,024 gold.
The two available merc groups are both reliable and known to sticking to contract, but one is better skilled than the other. It was determined that the “Bandit group size” would be anywhere from 6 to 12 people, with the cheapest option being 2 gold per person per day, but 2 times the total payment if the merc would die. When asked about the weaker power level of the merc, it was stated that they may be able to take on a kobold, but not guaranteed. Oh, B. T. Dubs. The weaker merc group is known as “The Fodder,” a mercenary group exclusively made up of Kobolds.
So, if you hire one person for seven days, its 14 gold. for nine days, its 18 gold. The group decides to hire 10 kobolds, so 140 or 180 gold.
P.S. The cost of mercs double in cost per challenge rating step. Kobolds are at a CR of 1/8 and cost 2 gold. so a CR of 1/4 would be 4, 1/2 would be 8, CR 1 would be 16, and so on and so. So a Merc of CR 10 would be 8,192 gold a day. Somehow, someway, the gang will find a way to abuse this.
Each knock scroll can be gotten at a discount of 410 per scroll, for a total of 1230.
180 gold for mercs.
1230 for scrolls.
3024 for base materials and labors.
4434 for a successful heist.
4435 gold reward to make profit!
Also Glim now heads out day 12 instead of day 11 or whatever to get the extra shifts for poison making.
Astor finally does his part of scouting the mountain path, but first he hires two kobold mercs to go with him, just in case something goes down. And oh man, did something go down, and that something was Astor. He got bit and knocked out by a sabertooth tiger. Luckily, good ol CR 1/8s fucked that tiger up. Thats right folks. two 1/8s did what a CLVL of 5 could not. So, if a CR is meant for 4 players, that puts Astors CR at 5/4, which is still 10 times grater than single kobold, which means these kobolds are FUCKING JACKED! So Astor did the smart thing, and he paid them “double.” He really only paid an extra 10 gold….
Thou art I… And I am thou…
Thou hast established a new bond…
It Brings thee closer to the truth…
Thou shalt be blessed when scamming
Kobolds of the Fodder Arcana…
>Astor has established the Kobold Fodder Social Link of the Fodder Arcana!
>Astor may now spend Monir Points on influencing the world in a Kobold-Positive Nature.
>Kobold Fodder Mercenaries determination in battle has been enhanced…
>Kobold Fodder Mercenaries can now finish a battle after you take a mortal blow in battle!
Astor, now a Kobold Justice Warrior (KJW), finish scouting the area and heads back to the city to check on Glim. Along the way, he notices a group of guards leaving an inn. Astor marks one of the 15ish guards to find out which direction the guards are heading for the day ( they are heading back in the direction into the hills).
Astor is back in Kadena by day 9.
The Away Team
They rest for the night after arriving at their location. They go find Peter Mistspitter, their guard on the inside. Along the way they talk to a couple of guards to see if they can get in on the escorting mission, noting that there are currently six wagons, which creates are being loaded into. The guards tell the boys to talk with Captain Drake, who is currently located at the mansion, if they want to try and get in on the mission, but the mansion is super super guarded. So it would be best to catch her when she goes to the inn. Edgar, disguised as Barnibus, is all like, “Yo, I heard my boy Peter is here, where he at?” The guard, who is known as Rowin Da Gray, tells him that Peter is at the stables.
At the the stables, Peter is taking care of the horses while talking with a couple of guards. Thirteen uses his mind talking powers to calmly tell Peter to come over to Edgar, which Peter instantly fucks up and very nervously approaches rather than calmly. 0 for 1 so far Pete. Edgar/Barnibus has a “loud” talk with Peter, acting all buddy buddy from college and establishes a narrative that its been so long they should go and talk privately. When talking all private and quite like, MB spills the beans to Mistspitter about his part in the grand plan and to get any info out of Pete. Specifically the route and guard numbers, which only the captain and her two right hand men know the route.
Pete mentions that the guard count sits at 20 guards, with 10 hired hands, and even more are coming. They will be leaving a good number of guards behind at the mansion to protect the rest of the family, but the exact number he does not know.
Edgar notes that Peter is 5’7". Oh, also, Peter may or may not be a KJW. Ok, he totally is. A point was spent. Kobolds will have their day in the sun.
Edgar and Thirteen tell Peter that they will see him in six days from now, at the stables at noon so that he can tell us specific information closer to the set off date, and it will be disguised as Edgar/Barnibus telling his old friend good bye as we leave.
The information we want is the exact guard count going with the caravan, which route, the total number of wagons, and then, if he can, which wagon has the good stuff, what time they plan on eating their dinners, and any info on this “new pet.”
Also, we are staying at an inn called Alarak Tap House.
Also, TIME SKIP!
GOING into Day!
Astor is in Kadena.
Edgar and Thirteen are in Tentra.
Glim is working with his workers to make the poison.
Day 11 is when Thirteen and Edgar will get info out of Peter.
Day 12 is when Glim (and Astor and the mercs?) will leave Kadena.
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